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Heart: the City Beneath

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Down there, the wilderness is made up of shifting unreality, where flesh and stone and forest and bone all mingle and the bloody angels try to slaughter you without even a be-not-afraid, just the sound of grinding teeth. Each resource has a die rating measuring its potency, from d4 to d12, a domain it belongs to, and sometimes a tag. Within this frame narrative, the seven young women and three young men tell over a hundred stories about love.

Once per session, roll Compel + Cursed to summon the personification of an ongoing minor Blood, Mind, or Echo fallout and remove it. Not wanting a life of farming root vegetables in the same villlage he was born in and would likely die in, Greyson signed up with the mercenary recruiter that travelling through looking for recruits. Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministr.This is generally unchanged from Spire, but difficulty removes dice after the roll, making higher difficulties much more dangerous. Played straight with Signal Box Cultists, hostile fanatics who modify themselves with fragments of Vermissian materials and technology. Whenever a PC takes stress, the GM rolls a d12 (note that this, and inflicting stress are pretty much the only time the GM actually rolls). Oath of Community lets you reduce the effects of Blood fallout and stress, both for yourself and your allies.

So, I’ve been left with an excess of prepped games, and no-where to run them – so I’ll be putting them out on here. Engage in desperate high-stakes combat against the Spiral Council in this sourcebook for the Heart RPG. No matter what cool abilities you might have, how imaginative the monsters are, or how impactful the fallouts, at the end of the day you’ll be rolling Kill checks until the enemy is dispatched – and, again, the combat is quite swingy, so sometimes it takes a while. A final note is that there is no armour in Heart - the most you can get is a single piece of equipment with the Block tag, which gives +1 Blood protection - it's assumed all characters have protective gear anyway, and armour is baked into the class abilities.You might take the wrong turn and extend your journey, piss off the locals, or become their unwilling messiah. They're pretty simple in practice; your class gives you one Skill, and one Domain, some starting equipment and resources, as well as one or two Core Abilities, which are key to the class's flavour and mechanics. Hunting the Most Dangerous Game: The great Aelfir hunter Lady Salvatious Gryndel came to the Heart seeking the ultimate challenge.

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