Dying Light Platinum Edition for Nintendo Switch

£27.57
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Dying Light Platinum Edition for Nintendo Switch

Dying Light Platinum Edition for Nintendo Switch

RRP: £55.14
Price: £27.57
£27.57 FREE Shipping

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This review of Dying Light: Platinum Edition is based on the Switch version, with a code provided by the game’s publisher. It’s available on PS4, Xbox One, Switch and PC. Looking at any surface and tapping ‘R’ will prompt Kyle to climb, and your mobility is often your most important asset to getting through in one piece. You can always fight the zombies, and there are often situations where you have no choice, but it’s made abundantly clear that this isn’t the most ideal option.

Yeah, I know, those were cheap to develop separate versions, not ports, and Switch is in that area where developing for it isn't that cheap anymore, but porting to it is not always easy. Due to nature of content," Uncy_Techland revealed, "the digital version... is currently banned in Germany where European eShop is officially registered. This is making it impossible to officially distribute the game in European countries and also in Australia and New Zealand." Digital Foundry: Dying Light on Nintendo Switch Tech Review. This brings us to performance and the results are interesting. You may note some instability in camera motion and movement, but it's usually not down to performance drops, but rather that the game runs with an uncapped frame-rate, often running at 30-36fps. On paper, this may not seem like a big deal, but what's happening is that we're basically seeing inconsistent frame-times of 16ms, 33ms and 50ms - and this results in inconsistent motion. It's like incorrect frame-pacing but slightly different in how it manifests, creating a slightly jerky look to the action. The good news here, however, is that the frame-rate does stay above 30fps most of the time and after raising this issue with the developers, I was informed they are looking to solve the problem with a patch. There are genuine drops beneath 30fps - in the city at night, for example - but I think that if Techland can implement a decent 30fps cap, this should make the game look and feel smoother overall. Tell that to someone who didn't play Alone in the Dark the New Nightmare and Perfect Dark on GBC and Kill.Switch, Max Payne, and Rogue Spear on GBA and still to this day remember them as great games. Not even counting the many DS versions of other games.

Switch Review - 'Dying Light: Platinum Edition'

It's really easy to get burned out on zombies. For a while, they were everywhere, and even nowadays, there are more undead brains to smash than you know what to do with. Techland's Dying Light is one of the few zombie games that stand the test of time instead of feeling like another standard shooter. Perhaps one of the most-supported games after release, Dying Light has been going strong since 2015, but Nintendo's consoles were left out up until this point. Dying Light: Platinum Edition finally gives Nintendo die-hards a chance to experience an excellent zombie game. It's clear not too many people are concerned about hardware. The sales and the popularity speak for themselves. The game developers just have to make the best with what they have to work with.

Dying Light isn’t a game that has to be enjoyed alone, either. It features a slew of co-operative and competitive multiplayer features. The main campaign, for example, can be enjoyed in co-op with friends once you’ve completed the prologue. The expansions can be enjoyed in co-op, too, and it’s perhaps the best way to enjoy them. On the competitive side, players can choose to ‘Be the Zombie’, jumping into other players’ campaigns to cause them trouble. Though no matter what difficulty you play, levelling up your stats is vital. There are three different categories, one centres on your parkour skills, another improves combat capability, while the last ups your chances of survival through increasing attributes such as your health and crafting capabilities. It would be fair to say that it’s a system done right, as you level up each section through either free-running, fighting, or crafting, meaning you have to do the very activity you’re trying to improve. The comparisons in the video should give you a pretty good idea of what to expect but to my mind, the cuts feel somehow different than certain other Switch conversions we've tested - overall, it looks and feels good, certainly in handheld play. The thing is, all of the features and gameplay complexities are preserved and elements like loading times are actually comparable. In fact, in my tests, the Switch version had faster loading than the PS4 game. So, it's obvious that the Switch port doesn't fully match the prior console release and that should be expected, but I like many of the decisions Techland has made here. It's clear this must have been a very technically challenging conversion to pull off: it's a game doing things the Switch really isn't designed to do, but it does actually work well. Dying Light performance is uncapped on Switch, often running at circa 30-36fps. A 30fps cap would reduce instability.Dying Light places you in the role of Kyle Crane, a member of an organization called the Global Relief Effort which is evidently aimed at curbing the issues that sprung out of the zombie pandemic. We start with Kyle performing a HALO jump into the city of Harran—which has been wholly overrun by zombies—in search of a man who’s believed to have files related to a potential cure for the infection. Of course, things don’t exactly go according to plan, and Kyle is almost immediately bitten, but he’s saved by a local coalition of survivors and soon joins their ranks as a ‘Scout’ who runs supplies around town. Dying Light may not feature a particularly memorable or gripping narrative, but the story still strikes the right tone and doesn’t much get in the way of the enjoyable gameplay. Oh right, videogames. Well, won't say no to free extra content to a magical port. I was actually more impressed by this port and some of the Rebellion ports on Switch than by some of the 'impossible' ports where you see it struggling.

We also optimized performance and the HD Rumble feature, so now, when you enter Harran, you may notice that your game runs smoother and your Joy-Con have an improved reaction to what’s happening on the screen for even more immersion! Please use the free launcher application to test the availability and quality of the service for your region.

XenoShaun No one, never, should have the power to dictate, be they a company, an individual, or a corporation. If they call themselves state or government or leaders or masters or whatever, it makes absolutely no sense that the will of some can overpower that of others. Actually, under human rights, it can't. And every EU member state signed them. I've been trying to communicate with the government here, making it clear that I in no way ever voluntarily and knowingly signed to subordinate my volition, my freedom and equality, to their 'authority', which by definition makes them tyrants and slavers. Call it 'voting' and 'democracy', it doesn't change a thing. If majority dictates, minority is oppressed. And here we're all minorities. 'Divide and conquer', not 'live and let live'. Last month, developer Techland revealed that its open world survival horror game - Dying Light - would be coming to Nintendo Switch. Bearing in mind its sheer scale and scope, plus the fact that the game targeted 30fps on the much more powerful PS4 and Xbox One, we had to wonder... could this conversion possibly work? Surprisingly, the answer is yes. Dying Light has obvious compromises but the game is content-complete, performance is decent, image quality is better than expected and played in handheld form especially, it's a treat.

I do sometimes wish it was a tiny bit higher spec. I never cared much about visuals since I'm satisfied with the console and its games, but I admit it grinds my gears when I feel the FPS drops below 30. Of course, the game wasn’t without its issues at its initial launch, specifically some performance issues. So, how does it fair on Nintendo Switch? A console that isn’t known for the power found in PlayStation and Xbox. Well, it holds up pretty well. In fact, the game performs exceptionally well, making for a pretty solid port. I think we can all agree that Switch ports are a risky business, and in this case, it’s paid off. So, what exactly does Dying Light Platinum Edition do well? For starters, the gameplay is satisfying – there’s something about beating zombies to a pulp with pretty much any item that makes me feel like a badass. That’s right, if you’re yet to play Dying Light, it’s a game that tasks you with being resourceful, forcing you to think about your surroundings, weapons, items, and whether or not it’s a safer bet to run or take out some walking undead. You can read our full review of the original version of Dying Light right here – our opinion hasn’t changed on it over the years. It’s a great game with only a couple of small issues that let it down. Being the Platinum Edition, however, this Switch release has much more to offer. There’s The Following, for example; a story expansion that takes Crane out of city. Not only does it provide a new countryside environment to explore, it even allows players to make use of a customisable dirt buggy.The good news is, Dying Light: Platinum Edition on Switch isn’t something you should avoid. Well, unless the idea of being let loose in an open world full of zombies doesn’t appeal to you. Of course, concessions have been made to get the game running on a device that has such little power compared to other consoles on the market, but they don’t compromise the core experience. Switch players began flagging Dying Light: Platinum Edition's unexpected absence from eShop in multiple territories, despite its 19th October release date, over on Reddit. The mystery was eventually solved by an official Techland spokesperson, who explained the issue stems from the fact Nintendo's European eShop is registered in Germany - a country where Dying Light is unrated and thus prohibited from sale.



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